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Makindi slide runner spikes
Makindi slide runner spikes




  1. MAKINDI SLIDE RUNNER SPIKES MOD
  2. MAKINDI SLIDE RUNNER SPIKES MANUAL
  3. MAKINDI SLIDE RUNNER SPIKES MODS
  4. MAKINDI SLIDE RUNNER SPIKES FREE

A way that might work has been found, but it'll need tested and implemented.

  • Investigate ways to eliminate the need for two copies of mana cards.
  • Functions need renamed to use a standard naming scheme.
  • Note that this sums to 49 more than the actual count due to some cards having multiple creators listed.
  • thefiremind and gorem2k - 58 cards ( Here).
  • Wizards of the Coast LLC (ported by Armodeus from previous DotP games) - 340.
  • thefiremind and Xander9009 - 413 cards (Simple, fully auto-coded).
  • Xander9009 - 1088 cards (plus 404 tokens and 25,000 art files and all the scripts).
  • For the list below, if there's no link next to the card count, then the cards are only available here.Īuthors whose cards are in this file include:

    MAKINDI SLIDE RUNNER SPIKES FREE

    (If you see this and you do, feel free to let me know.). Nonetheless, I honestly don't think he'd care. I feel kind of bad about that because I come from Skyrim modding. Given the openness of the community and the general nature of modding the game, I've left them included, however.

    MAKINDI SLIDE RUNNER SPIKES MOD

    At some point, his mod was incorporated without my knowledge. Of special note, kevlahnota did not respond. No one refused permission, but there were a few who weren't able to respond.

    MAKINDI SLIDE RUNNER SPIKES MODS

    This mod contains all cards found in all mods for which I was able to obtain permission. What's in the CW and who do we have to thank for it? Bugs can be reported here or via the link in my signature, which is currently here. PMing is possible, but public posts are preferred so others can help as well as allowing others to benefit from the answers. If you have any questions, feel free to post here or to make your own thread. There are a lot of people (many I've probably not named) that made this all possible. You can skip there, but consider reading through the credits. If you've never used mods for DotP 2014 before, the installation instructions below should see you through the process. It continues to grow, and one day (probably relatively soon, given that migookman actually has a list of all missing cards), I expect it will contain every single card that's not impossible to code. Now, it's a single mod capable of allowing you to build nearly any deck you can think of. I made the tools to make it easier, but he deserves the credit for actually doing the work needed to make them available. It grew as much as it did thanks to the tireless card-creation efforts of migookman, who single-handedly coded a huge portion of all of the cards available, and he also helped a lot by taking over the tedium of incorporating the mods I'd gotten permission for. This was made possible by many modders long before I ever discovered the game, let alone began modding it: RiiakShiNal, thefiremind, sumomole, NeoAnderson, and many others. Of those cards, nearly none are duplicates, with only special cases being exceptions. With their permission (except kevlahnota, whose mod was incorporated without my knowledge at the time), we compiled it all into a single resource, and then that resource grew until it was several times the size of those original mods. It was made after most of the prominent modders stopped modding 2014, leaving their mods for everyone to use. It was, as the name suggests, a community effort. It wasn't entirely my own work I just made the framework that allowed it to grow. Throughout its first year, it came to be the mod for DotP 2014. Version - What version of the CW do you have?īackup - How can you get older versions of the CW if the newer ones break? Requirements - What do you need in order to use the CW?Īutomatic Updating - How can you make sure you CW copy is always up-to-date?Ĭard Creation Tools - Various tools to help those creating cards. Multiplayer - How do you play against other people with it? Instructions - How do users include it in their game? See the Requirements section.Īt migookman's prompting, and with his and Splinterverse's help with impossible cards, there's now a Community Wad Contents spreadsheet on Google Drive containing information about what is and what isn't included in the Community Wad.Ĭontents and Credits - What's in the CW and who do we have to thank for it? You do need the DLL to enable using custom decks in-game.

    MAKINDI SLIDE RUNNER SPIKES MANUAL

    The only exception to this is the Manual Mana Functions if you want the basic land to have the manual mana abilities.

    makindi slide runner spikes

    You do not need Riiak's functions unless they have changed. Thank you to everyone who made cards for the CW. Thank you migookman for porting the mods over (even with the tools to do much of the tedious work, it still must have taken quite awhile I appreciate it). Thank you to everyone who gave me permission to incorporate your mods.






    Makindi slide runner spikes